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Showing off a mesh to best advantage?

polycounter lvl 18
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Valandar polycounter lvl 18
My biggest problem to date on showing off a mesh has been I have no clue how to properly render it, so that the Normal Map and Specular Maps show up well.

I use 3DS Max r7. Is there a simple way to render the model so that it shows off how it would look in-game? Or a freeware model viewer that is relatively easy to export to that supports the various map types I can screencap from?

I would highly appreciate someone pointing me in the right direction, even if it's just a tutorial link...

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