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Zmapper prob, please help

polycounter lvl 9
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soulstice polycounter lvl 9
hi guys,

I'm currently in the process of trying to render out a normal map as a test, what I'm basically running into is a weird distortion in my normal map render from zmapper. I'm using the custom configuration of 3DS Max7 TangentSpace BestQuality(default settings) under zmapper. I've included an image of the distortion I'm getting from Zmapper along with my UV layout.

Any ideas or suggestions would be greatly appreciated!

zbrushprob2.jpg
zbrushprob1.jpg

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