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Environment scene

KOS
KOS
Hey everyone this is my first post on this site, so take it easy on me.This is my environment scene for my personal portfolio, it's still rough and I will add more little things to give it the authentic look. I've started texturing and I will soon post when I get them don Any feed back would be appreciated thx. <font color="red"> </font>

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  • Bhrazz
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    Bhrazz polycounter lvl 17
    Been a long time I didnt came here but I tought about giving you a quick heads up about your environment.

    I'm really unsure what goal your are heading for but the first problem in your scene will be the poly distribution. What's on the roof shouldnt have that much poly. Those electric cable can be made from alpha (Unless you plan to make a focus on it.)

    The building have cutting edges everywhere. It can make bad rendering for both ''render'' or a game engine. Try to play around with them, better distribution is far more acceptable than bad cut.

    The street need less poly as well, but at least is clean.

    Overall the proportion are good. I just think is a manner of distributing the poly. The better distribution the better rendering.

    Hope it help.
  • roolie
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    the ground is really high poly, I dont see the point to having that many iterations for a flat surface.
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