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max animation into maya

polycounter lvl 18
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gavku polycounter lvl 18
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and if possible apply animation to a rig in Maya. Have gone through a few scenarios like fooling with point cache...as well as building a rig in Maya, bringing that into Max, then somehow transferring the animation to the rig...with no success. Any suggestions would be appreciated, as there's a crapload of anims....

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