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Is there a Maya equivalent of uvHelper?

polycounter lvl 18
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Illusions polycounter lvl 18
Well, thats about it. Just wondering if theres a Maya equivalent, plug-in, or mel script that does what the uvHelper script does in Max.

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  • Husch
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    Husch polycounter lvl 18
    Did you tried UV Texture Editor - Polygons - Relax or Unfold?
    Which version of Maya do you use?
  • Illusions
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    Illusions polycounter lvl 18
    I'm using Maya 7. I don't think relax or unfold work quite the same way uvHelper does. From my experience, uvHelper works perfectly, either the first, second, or third time, removing stretching of uvs near perfectly. I've found a way to use it though, but its kind of backward.

    1) Backhack from Maya 7.0 (because my 7.0 obj exporter is broken) to Maya 6.0
    2) Export as an .obj
    3) Import as an .obj into Wings3D, export as a .3ds preserving uvs.
    4) Unwrap in Max

    Then possibly:
    5) Export as a .3ds, then use Wings3D to export as a .obj
  • funshark
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    funshark polycounter lvl 16
    unfold works perfectly too... You just have to learn how to use it.
  • MoP
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    MoP polycounter lvl 18
    Yeah, just fiddle with the numerical settings in Unfold, it does do perfectly accurate relaxing, but it takes a long time.
    I don't have Maya here, but I recall setting the Iterations (or something like that) to about 1000+ will take a long time, but unwrap the object as well as possible.
  • fmnoor
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    fmnoor polycounter lvl 17
    The Relax tool in Maya works really well. I usually have it set to pin unselected UVs and work on small portions at a time. You just need to play with the settings till you get your desired effect
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