maya: wrapdeform to skin?

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thomasp polycounter
i'm having lot's of fun here with 3ds max's neat ability to convert wrapdeforms into regular skin. now i'm working on this project that's mainly maya-based and want to know if there's a solution out there that let's me do the same thing in maya - convert the skinning of a wrapdeformer-driven mesh into a regular skincluster or what it's called so that i can delete the original deformer and export without quirks into a game engine.

searching on highend3d didn't give me any clues as to any skinning transfer scripts that might be able to do that. anyone?


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