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A cheaper shader ball mesh (download)

grand marshal polycounter
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Obscura grand marshal polycounter
Hello. Recently I was looking for a shader ball mesh on the internet, because the one that comes with Unreal, is kind of expensive with its 60k tris. The another one I found was 50k , so I decided to make one, that is made from much less triangles, so having a scene with a lot of them should be somewhat lighter. Mine ended up being roughly 10k tris, and it uses face weighted normals, instead of subdivision to achieve smooth edges, so upon importing, make sure you import normals from the fbx. It has 2 uv channels. The first one can be used for material or tiling texture presentation, and the second one is a standard lightmap uv, with no overlapping uvs.

Note - Because of the distribution of polygons, this mesh isn't the best for tessellation purposes. If you want to showcase tessellated materials, just use the more expensive meshes. High base division is better for tessellation anyways.

You can download it from here:
https://gumroad.com/l/FWVNShaderBall

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