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please delete

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EvanJ null

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  • Marshkin
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    Marshkin polycounter lvl 9

    The first thing that jumped out to me is how repetitive the floor.
    I really like the change you made to the composition by opening the door on the left. I don't understand what is going on in the back of the hall. I think those are glass doors that are opening? But because they are glass, and not even tinted glass, they're not reading well visually at this distance. 

    Right now, everything is very clean. This looks more like an architectural design proof - I'm not sure if that was what you were going for, but breaking up the specular on the walls and especially on the metal will help it read better.  
  • Doxturtle
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    Doxturtle polycounter lvl 8
    The additions really help this piece, nice job on that. 

    I think it needs more a story, like, what makes this particular corridor of interest to the viewer, why are you focusing on it? Maybe someones dropped a briefcase and the papers have scattered across the floor (could be top secret documents or something cool)?

    In other words, give it a purpose instead of just being a corridor and it will make it far more interesting to look at :)
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