Hello everyone, I'd really like some feedback on this character sculpt I'm working on. Still early stages but I'd like to start off right and a few extra pairs of eyes would really help. Any critiques or tips will be very much appreciated!
Solid block out ! Suggestions: face : your features are currently a bit shallow (arrows mean push or pull depend on direction) If you are working of specific face you should post that /maybe top view as well coz looks like his skull have a hole in the middle body : you should take some time to learn anatomy and silhouette of arm and legs Post side view no arm no prospective /dump pants till you fix pelvis/leg muscles
@jose.fuentes I'm aiming for as realistic as I can get, basically. But this is still in blockout stages, trying to make sure proportions and stuff are right before I go into more detail.
@carvuliero Thanks for the suggestions and the paintover! I worked on it a little bit but I still have stuff to adjust, like the arms and legs. Here's an ortho view and more angles.
Proportions: -tibial tuberisoty should be around 6th head mark ->knee have to move up -arms are too short as jose mention above -> if you swing his arm tip of the fingers should hit mid thigh and wrist around greater trochanter/pubic symphysis mark , also forearm + hand is around 2 heads for your proportion Extra : -add tibialis anterior /fill concavity above the knee / in front view add high point of greater trochante/tensor fascia lata /rectus abdominis have to connect to bone so it dip inside / in side view whole torso is straight line you should break that /his butt is kind of small probably because of shallow lumber curve/ emphasize lumbar curve /his back muscle doesn't connect to the humerus
Replies
I think once you've established that it would be easier to crit
also, to me the arms seems a little short
Suggestions:
face : your features are currently a bit shallow (arrows mean push or pull depend on direction)
If you are working of specific face you should post that /maybe top view as well coz looks like his skull have a hole in the middle
body : you should take some time to learn anatomy and silhouette of arm and legs
Post side view no arm no prospective /dump pants till you fix pelvis/leg muscles
@carvuliero Thanks for the suggestions and the paintover! I worked on it a little bit but I still have stuff to adjust, like the arms and legs. Here's an ortho view and more angles.
-tibial tuberisoty should be around 6th head mark ->knee have to move up
-arms are too short as jose mention above -> if you swing his arm tip of the fingers should hit mid thigh and wrist around greater trochanter/pubic symphysis mark , also forearm + hand is around 2 heads for your proportion
Extra :
-add tibialis anterior /fill concavity above the knee / in front view add high point of greater trochante/tensor fascia lata /rectus abdominis have to connect to bone so it dip inside / in side view whole torso is straight line you should break that /his butt is kind of small probably because of shallow lumber curve/ emphasize lumbar curve /his back muscle doesn't connect to the humerus