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[UE4] LCD Display Master Material (Clear Coat, Subpixels, Depth Fade)

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FULGORE greentooth
Another material setup breakdown to finish off my weekend - an LCD/OLED digital signage MM using ClearCoat Dual Normals, some pretty tiny textures and interesting compression, and some not-too-expensive node magic to get the effects of subpixels and seeing a negative image based on fresnel (like a TN panel):

ArtStation







Hopefully this could be useful to anyone new to this kind of stuff, or looking for a reasonably cheap solution inside Unreal for this.

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