Another material setup breakdown to finish off my weekend - an LCD/OLED digital signage MM using ClearCoat Dual Normals, some pretty tiny textures and interesting compression, and some not-
too-expensive node magic to get the effects of subpixels and seeing a negative image based on fresnel (like a TN panel):
ArtStationHopefully this could be useful to anyone new to this kind of stuff, or looking for a reasonably cheap solution inside Unreal for this.
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