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[WIP] Geiger Counter (Ludlum Model 14c) Renders Added

GrizPark
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GrizPark null

Working on a Geiger counter, this is yesterday and today's progress.
Initial modelling is nearly completed, soon to  be UV unwrapped and taken off in to Substance Painter for texturing

I'll update as I go,

C & C welcome.

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  • FourtyNights
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    FourtyNights polycounter
    Doesn't look bad at all. I like that it's not too complex geometry-wise. Still, a great-looking model... but I mainly wanted to say that don't use PNGs, because they're too heavy on forums. Use JPGs instead.
  • GrizPark
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    GrizPark null
    Hey FN, I've no idea why I uploaded a PNG, must have been a slip in concentration! Re-Up'd a Jpg.

    TY for the kind words also man!
  • GrizPark
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    GrizPark null
    I did a couple more hours work today, about another 3/4 hours and the model will be ready for UV unwrap and substance. The cage/Low res mesh is sitting around 9k Tri's. I think I could get it down to a little bit less than that but as it's a personal project for a bit of chillaxing I'm gonna push ahead without worrying too much about optimisation. I've got no immediate plan to put it in an engine. Anyway, a few pics.








  • GrizPark
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    GrizPark null
    Got a couple few hours tonight and have a free day tomorrow so plan on getting this thing textured finally.

    Tonight's progress
  • GrizPark
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    GrizPark null
    Hi Guys,

     Work commitments got in the way again so with my day off today I'm finishing this model. I need some advice/critique on the damage/wear on the model. It's dated circa  1980's and is obviously a tool that would see heavy outdoor and industrial use. Too much damage/wear? Not enough? Happy medium? All critique welcome.

    I've not yet started to distress the chrome elements.


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