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Biomodem - handpainted scifi prop based on Stålenhag concept

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Hello everyone, I've created a handpainted hero prop based on Simon Stålenhag's biomodem concept.

During this project, I've learned a few new fun things such as Blender's sculpting and texture painting tools and the AnimAll addon. And how to make animated textures actually work in Sketchfab. 



model





Thanks to @BagelHero, @VictorSantos, Dan Hutnik, and my portfolio instructors Michael Corinella and Sam Keating for their critiques and help! :smile:

And now, for the breakdown:

Concept and reference:


High res: 
Hard surface modeled in Maya, organics sculpted in Blender




Baked AO and Normals within Substance Painter: I didn't end up using the Normal map in the final product, but I'd like to share the results anyways as I really liked how it came out. :)



Some screenshots of the wireframe and the texture layout:


And here is the progress thread: (http://polycount.com/discussion/196546/sketchbook-stephanie-nieves)
Artstation: https://www.artstation.com/artwork/EPXJ0

Thanks for viewing! :smile:

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