Hello everyone, I've created a handpainted hero prop based on
Simon Stålenhag's biomodem concept.
During this project, I've learned a few new fun things such as Blender's sculpting and texture painting tools and the AnimAll addon. And how to make animated textures actually work in Sketchfab.
modelThanks to
@BagelHero,
@VictorSantos,
Dan Hutnik, and my portfolio instructors Michael Corinella and Sam Keating for their critiques and help!
And now, for the breakdown:
Concept and reference:
High res: Hard surface modeled in Maya, organics sculpted in Blender
Baked AO and Normals within Substance Painter: I didn't end up using the Normal map in the final product, but I'd like to share the results anyways as I really liked how it came out.
Some screenshots of the wireframe and the texture layout:And here is the progress thread: (
http://polycount.com/discussion/196546/sketchbook-stephanie-nieves)Artstation:
https://www.artstation.com/artwork/EPXJ0Thanks for viewing!
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