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[Maya] to [Unity] Tiled Mesh, Lighting Problem At Connection Points

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RawData polycounter lvl 3
Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of people create modular scenes of course. How can i solve this? I searched on web but couldnt find something fixes my problem. Thank you. 


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