Home 3D Art Showcase & Critiques

Carbine feedback/improvements

polycounter lvl 9
Offline / Send Message
nyealexandafrayne polycounter lvl 9
Sup ya'll!?

This is a concept I did way back, decided to make it to learn Fusion 360. Let me know what you think. Changed a few things whilst making it but I learned a lot! If anyone has any feedback or any pointers i'd really appreciate it!?

I'm thinking that I might make a character which would fit into the Rainbow six universe (been playing it a fair bit recently). Thinking this Carbine might be his/her weapon, so if anyone has any good guides of getting this CAD model and making it game ready that would be sweet. I understand the rough pipeline but a tutorial would be sick. 

'Bullpup carbine assault rifle, firing 5.56 effective up to 600 meters. Featuring a custom reflex scope, flat trigger assembly and purpose built forgrip with laser designation hardware. A flared magwell and finished off with a flash hider rather than a silencer for CQB'.


Sign In or Register to comment.