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I am making a hoody in Marvelous Designer, I have a few questions.

polycounter lvl 4
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oraeles77 polycounter lvl 4
Here is a hoody, its based on my own hoody.

the sleeves are a little stretched dont worry about that, to get a t-pose, I had to change avatars and this avatar is a little larger than the one I chose.

however I need some advice on the hood.

after I loaded it into Topogun, and I saw the hood without the backside rendered, I realised it looked quite shit, and if has baked maps, they wouldnt work if they were reversed for the inside of the hood as the AO etc would be all wrong.

so should I redo it with an inside layer for the hood?


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