Project M studio is looking to fill a 2-3 week contract between now and the end of February to animate a new character for our iOS game Dig That Gold.
We have a low poly bipedal character prepared that needs rigging; as well as 6 or 7 small animations for that character’s actions in game. These will be very short (< 3 seconds) animations, either looping idle states, or small variations for that state.
We can work with you remotely, although we would prefer to work with someone who is not too far apart from our UK timezone! We’re looking to fill this role as soon as possible, and wrap up the work before the end of February.
The animator we’re looking for:
Must be able to rig a simple biped
Must use Maya or Max
Must have a demo reel
Prefered to be familiar with unity or other games engines
Prefered to be familiar with Low Poly (mobile) characters
If you’re interested, please send me an email with your Reel/Portfolio and availability to firstname.lastname@example.org