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Should I use hard/sharp edges when creating high-poly models for normal map baking?

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TheGabmeister interpolator
I'm optimizing a number of hard-surface vehicle parts from Solidworks by baking high-poly details to the low-poly mesh. When creating assets for games, I almost never use 90 degree angles on high-poly models. However, this particular asset I'm creating has a combination of beveled and sharp edges. I have a feeling that the sharp edges will create black artifacts during baking whenever there are slight mismatches in the high-poly and the low-poly sharp edges. Is it a good idea to keep the sharp edges, or should I bevel them by a small amount?


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