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Hey all!
I recently finished the vegetation and plants class by Jeremy Huxley (awesome course) and took a few weeks to improve on a few things and I actually eneded up rebuilding the scene again from scratch. Feel like I am in a good place to get some feedback from you guys on what you think so far and what I should change or improve.
Thanks!
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Also want to get some root action going on!
The transition between the rocks and the ground is a bit awkward same with the grass
Made some more changes
I would take the option of tons of foliage models over terrain tessilation any day. realistically, 90% of games are not even using displacement/tesselation anyways. Go for a strong normal map/paralax shader for chunkier surfaces, then scatter detailed models with a realistic kill/lod distance for performance.
tesselation will kill your performance much faster than an few extra hundreds of thousands of polygons/foliage.
- cards on ur conifer trees are super obvious, consider cutting them up and arranging the texture differently to make a more volumnous cluster
- small broken branches on trunk look super jenky, maybe consider some geo around the connecting point to create a transition/blend, and consider remapping the 'cap' portion of the branch to different part of the texture so its not the same tileable. Definitely keep ref in mind even if this is stylized.
- I agree /w @samnwck you've got two styles going on. Either pull back on the foliage/ground or push more realism into the trees/rocks
- for composition, maybe build the hill up higher on the left side to eliminate some of that blue sky. Or pull one of those rocks on the right more into the foreground, or consider making a clearing of the trees in one part of the image where its most beneficial depending on what you decide
- your ferns need some love, their shape is fairly flat, and the cards look repetitive
- what would it feel like with some sharp white clouds in the sky
- could you better utilize the fallen log (and stump somehwere) in the middle or foreground to aid composition and interest?
- the leafy plants on the bright green mossy rocks stand out like sore thumbs
- maybe consider a story element? A backpack just off the trail of a hiker who's off gathering a rare mushroom, left over old ropes hanging from a tree that were used to shelter a campsite decades ago but still remain? trail markers on the trees?
- consider your materials again and see where you can add in some specular/roughness variation, the mossy rocks? maybe a deep shadowy spot int he foreground is still damp from a recent rain but the rest has dried up.
anyways, keep going!
EDIT: - i based all my comments off the first image of the 4 fyi
What are you using as a reference?
Here the feeling is a lot different as the top of the undergrowth is lit by sun and the bottom parts are relatively dark due to light not reaching those parts. In your latest picture most of the stuff on the ground is pretty similarly lit. Almost everything (save for the small spots of sunlight) is located in a very narrow section of grayscale. I'd be looking for more contrast like in the reference picture above, but of course, it's not a very good reference for the kind of forest you're trying to recreate.
If you take a look at how the guys at Epic created open world Kite demo, they had plenty of references and based everything on real world.
https://www.youtube.com/watch?v=clakekAHQx0
I'd say you can just pick one picture from image search (as long as it looks good), setup a camera, and try to have the output match the reference as close as possible. If you can find multiple photos from the same exact are, all the better!
That's if you really want to step to another level. I think what you have is very good already.
I had a go a some different lighting this evening when I got home from work, it might not be perfect but I think it highlights how some contrast could help the environment a lot.
I decided to touch up a few more things and call this done. Uploded some screens to https://www.artstation.com/artwork/n9kxE
Again really wanted to thank everyone for their feedback could not have done it without you guys