[UE4] [WIP] The old factory

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siver triangle

Currently I'm working  on an environment scene.
The scene is an old factary with a blast furnace.
Lighting in the scene is dynamic and GI enabled.
I used Houdini in Unreal Engine 4 for cables and pipe.

The goal of the project is to improve and learn new things.
Such as making high poly models faster and learn more about Substance Designer.

Any feedback is welcome.

Here is some of the reference for the scene.

Wip shot


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