The first issue I had was when I was cutting UV's there was a part of my model where 2 shells that had been completely cut, just would not split apart and sat on top of each other as one shell.
I thought I fixed this by changing my preferences folder, to "old preferences". The 2 UV's were splitting apart.
Now this is happening!
There are 2 shells that are twisted/tangled.
UV unwrapping is driving me a MAAAAD!
Please help.
Issue 1 (overlaying shells that sit on eachother).
Issue 2: twisted shells
Replies
For issue two, I'm not sure what your problem is with the first/large twisted shell, that looks like it should unfold properly. -but I can't quite tell which part you're showing there either.
I have certain edges that seem to be "permanently cut" they wont sew together in the UV tools, otherwise I would have the UV border edge at the perpendicular wall to floor corner.
The second issue, the UV larger shell is the very base (not highlighted sorry), I can see how I didn't show this in the best way, but its the base floor area surrounding the lightbulb, and the walls perpendicular to this floor. I hope that explains? I'm having the same issue with the smaller shell highlighted in the second image though, which I have left a preview of the model attached to.
I don't know anyone else who gets twisting UV's!
There does appear to be auto generated seams that just are not deleteable!
I don't understand why I can't delete them though
Since I don't know what's all going on in your model, something like this is my guess as to why you're getting weird results on those two shells.
Thank you so much for explaining that! Really appreciate
The only version of Maya that I have found to always consistently unfold UV's as expected is 2015. But I hate not being able to use a lot of the convenient features available in the newer versions.
When have they not worked for you?