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Help me make this game character model better - Thief girl

arian_aliu
null
Hey guy!

I'm working on a 3d character model base on the concept by Si Woo Kim. 
I will use it as the centerpiece of my portfolio so I want it to look the best and most professional possible. It's supposed to be a low poly character.
It's also my first serious try at low poly modeling so I'm unsure if it looks professional.
I would mostly like critiques on the low poly bake and uv as I would not enjoy going back to sculpting the high poly. So I guess mostly technical stuff, but don't want to let that stop you from critiquing anything you want.
Still working on the hair and ground.

Here is the high resolution sculpt in zbrush. 


Here is the low poly. You can check the 3d model and the wireframe here https://www.artstation.com/artwork/boo2o


I also tried to pose the character, but I might repose her again if I do alot of changes. Check it in marmoset viewer https://www.artstation.com/artwork/X66ql


Wireframe of the character but you can see it in marmoset viewer.


Here is the uv. I'm not very sure about this one.



If you have any questions please ask.
Thank you for your help.


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