I need your wisdom again.
I got a mesh (a character for example) that consists of multiple sub meshes and each one is unwrapped as a unique piece and has its unique textures. Now I want to combine it into one mesh, one UV map with combined textures. Let´s say a character has UVs for the body and UVs for the eyes and nails, each with maps. I want the maps to be combined into ONE map. How could I cachieve this? What tools and workflows would you recommend?
Thank you : )