Hello guys,
ive been facing this problem from time to time..the problem is after i bake the normal map(in maya),it comes ok in the initial bake mesh.But wen i load the map in the original file ,..i get this black shading and its not a flipped/reversed normals.(the bake mesh is the same original mesh that i dublicated and export to seperate file as bake file.no changes wer made.) I ve tried unlock normals/set to face etc. but doesnt work.Any genius out there please help ...
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