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use combined textures or not?

polycounter lvl 10
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MmAaXx polycounter lvl 10
noob question.

Is it better to use combined textures such as a roughness/occlusion/metalness  single image?
or the engine take care of it during the build?

Thanks

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  • Obscura
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    Obscura grand marshal polycounter
    It is always better to pack these into the channels of a single texture, because you reduce the amount of needed texture samplers in the material, and because its much less video memory. Imagine you have a separated roughness, metallic and occlusion map. Texture still uses 3 channels but it has the same information in all channels. Or even if the other channels are filled black or something, they don't contain useful information but you load them for nothing. So they take 3x more memory than you actually need. By packing textures into channels, you avoid this, and you load only useful informations.
  • MmAaXx
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    MmAaXx polycounter lvl 10
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