I had a fun idea I wanted to work on in my spare time involving some different Antelopes. I'm not sure how often I'll get to work on this because of work and other commitments but I plan to get something done every week. I'm not sure if I'll be sculpting anything just yet, but we'll see what happens. For now I'm just working on a low poly because that's how I like to work. Based on a Springbok but I'm not too fussy on details.
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I'd add another edge loop to where both the hip and shoulder meet the body to give better deformation.
As a side note: I'm trying to use substance painter for the first time and having an awkward time transitioning from photoshop. Curious if anyone has a nice starter tutorial.
The nose is looking a bit chunky and there's a smoother flow from the nose over the orbits of the eyes. There's the heart shaped curve on the horns too.
I've gone over the head again and I think I'm happy with it now. I've also brought more of that heart shape to the horns. I'm not getting used to the brushes in substance painter so I might retreat back to photoshop for now.
It's about 6000 tris, is this considered antelowp... oly?
Latest update: RIG! I'm mostly happy with it, there's a few things I might change around, I tend to change my mind on things when I start animating.
edit: I made the eyes like that just to test that the eye controls were working, not sure if I'll keep them like that or change them back to black.