Hi there,
I am currently working on a Fantasy Fountain and it would be great to get your opinion on this piece:
For the modelling I used Maya/Zbrush, the texturing is done in Substance Painter.
I am at 17k Tris at the moment, would you consider this as to much for a next gen Game Asset?
Best,
Sebastian
Replies
I've highlighted some of what i'm talking about in red but there are also unnecessary edgeloops on the inner wall of the base and the floor of the base, as well as the sides of the first piece that comes up from the floor.
Edit: I'm also now noticing that the tiny spiral horn thing at the tip of the fountain has WAY more polys than are necessary. This is the smallest piece of geo on the whole thing yet ~1/3 of your polygons are spent on this thing.
Thanks for your advice, makes sense. I will rework the Topology
Besides the Topology issue, I added some leaves for more detail: