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[UE4] Blueprint offset error when replacing references

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hi guys 
Myself and my partner are having problems on a scene we're working on together in Unreal. We need to replace the references for a bunch of meshes in Unreal. Everything works fine except for things that have been grouped together in Blueprints. For some reason anything that has been replaced gets offset. Does anyone know why this might be happening? We have a lot of things grouped together in Blueprints and dont wan't to have to manually adjust everything back with our current deadline

Thanks for any help you can give

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