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How to load in UDIM texture displacement in Houdini?

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ISUther polycounter lvl 6
Hello,

I have:
1 - Created model in Zbrush
2 - Textured model in Mari
3 - Exported Textures as flat
4 - Loaded in model in Houdini 16 Amarok
5 - Applied UDIM textures

Question:
How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map.
How to do it?

In Houdi things looks like this:
Scene level has
 * 2 cameras nodes
 * 2 area lights nodes
 * My 3D model node
When i click on "Material Palette" i have added "Principle Shader" material
When i dive inside to that shader i have node that comes with that shader named as "principledshader1" (This is default that comes when you create "Principle Shader" material)
I have created extra node there named as "texture1"

Inside "principledshader1" When i select "texture1" node i get options and selections that are specific to that node.
There i have loaded in my UDIM textures
C:/Users/Tann/Pictures/Props/Wapons/Fel dager textures/diffuse.%(UDIM)d.tif
and UDIM box is selected / tick-ed.
This same material is drag droped on to my model (in "Scene view")

But i do not know how to load in same textures again (note they are UDIM-s)
and how to apply same texture maps again but as displacement OR bump map.

Can you please provide me an example or help me some how?

Best regards
Tanel.V

Below i have added some extra pictures and also video(s).

[video]https://www.youtube.com/watch?v=z0paQn9CEzo&feature=youtu.be[/video]

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