First time posting anything here - I've only started seriously learning art in the last few months, and this is my second attempt at a character bust. Sculpted & rendered in Blender, no retopo or
tertiary details - I'm trying to focus on getting my primary/secondary forms to a decent level first.
Anatomy is definitely my weak point - I can see a number of issues with the eyes and cheeks, but I'm not entirely sure how best to fix them for future pieces. Any critiques or advice you can give would be helpful!
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My suggestion for you is to sculpt few skulls first so you have an idea about proportion and forms , then just do few basic head forms , then learn individual features and when you know all of that try again sculpting whole bust
I'm going to work on adding more details to the shape next.
Made this one from ref, without following along with the tutorial:
The tutorial I followed for the previous sculpt didn't include a mouth, so by the time I realized my sculpt really needed teeth, it was a bit late to hollow out the mouth cavity. For this one, since I knew I needed a mouth cavity from the beginning, I could make it look better - I like the way the jawbone turned out, though the teeth look...not great. I'll probably look up resources for sculpting teeth tomorrow, though if anyone has suggestions, I'm all ears!
Any further critiques/advice would be appreciated!
Make more skulls