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(Solved) Maya Import - Hard or Soft but never mixed?

polycounter lvl 6
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bitinn polycounter lvl 6
Hi,

This seems like something that should be so very simple I am afraid of asking here.

But how does one preserve hard edge/soft edges across export and import? Somehow for a simple export of following model, Maya Import will convert all soft edges to hard edges.

Sure, it preserves the normal just fine, but I lost all the soft edges no matter what I do. Maya will either import a model with only soft edges, or it import one with every edge hardened (even though the model should contain hard/soft edge information!)

Why on earth would May do that? Is hard edge/soft edge something outside of FBX spec?






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