Hello Polycounters ,
we have been working on this at snappers for a while now and thought of sharing the video here
https://www.youtube.com/watch?v=Vo_FALeUc8c&t=1sFeatures:
-FACS-based rig.
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes.
-Real facial muscles constraints: the advanced rig logic simulates real facial muscles constraints.
-Advanced skin shader (for Maya and Unreal): holds up to 16 wrinkles maps and 16 dynamic diffuse maps with micro details and pores stretching.
-Easy to manipulate using facial controllers and/or GUI.
-Compatible with all game engines and animation packages.
-Smooth transition between all the expressions.
-Adjustment layer: freeform manipulation of multiple regions of the face to create unlimited variations of the same expression.
Email: info@snapperstech.com
Website:
http://snapperstech.com/
Facebook:
https://www.facebook.com/snapperstech/
Replies
P.S. I have already posted your amazing work here on this "Human Head Thread"
http://polycount.com/discussion/158836/face-edgeloops-hair-skin-thread-best-practice/p2
@littleclaude : this model is hand sculpted and textured by mixing both painting and photo reference , thanks for the share
@Sunray : Thank you !