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[PAID] CG Model & Texture

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We're searching for people that have good modelling and texturing skills for both hard surface and organic.

You will be freelancing from home, but work ethic is absolutely essential.

We have some projects that require models (from landscapes to characters to vehicles etc...). We need delivery of asset in

  • ABC or OBJ format along with texture maps.
  • Udim preferred. 
  • Quadrangles, no tris or ngons.
  • Knowledge of proper topology suitable for deformation if need be. (here we need to make a point about models that look great in apps like Zbrush but come out really bad due to improper topology when put in the final app like Maya. Setting the right topo from the start goes a long way)

Ability to draw is a +

Deep understanding of all maps from diffuse to gloss & specular, to v displacement etc... Knowledge of how to create photo-realistic look.


How it works:

  • If chosen you will receive specs on which you can bid. We will then make our decision based on experience and, of course, price.
  • If things work out this would be an ongoing collaboration.

If you are interested please send the following:

  • A link where we can view your work with examples that are wide and varied.
  • Your email. Your location.

The method of payment is either Paypal or check (your choice).

You will be required to sign an NDA as is the custom.

Send email to jobs@rzprod.com

Thank you and best of luck in all your endeavors.







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