Anyone know if this is normal to happen in Curvature Map? This causes dark seams in the edges when using generators with wear in the edges of the mesh inside substance. Every map was baked inside Substance painter. All of my other maps looks fine expect Curvature map.
Also one of my friends got the same issue in substance painter and he was able to get cleaner curvature map from XNormal and there was no seams anymore in the curvature.