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First piece, criticism is greatly appreciated.

polycounter lvl 6
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Bletzkarn polycounter lvl 6
The following is for a potential job interview:

Start to finish was about 5 hours, including post processing. This isn't my main project so just wanted to spit something out quick. All vegetation is 3rd party, and the cobble is 3rd party.

I made the rest in substance designer. Windows are a cop out because I didn't want to model the inside, reflection is just a billboard.

Now given more time I could have added more to the grass and used my own assets, but I'm really looking for tips on lighting and composition, as the modelling was pretty easy.

I just don't "get" it for lighting. Mainly wrapping my head around GI, HDRI, direct lights and how they all come together. I guess I'm trying to say is I know there's something wrong with this image I just can't point it out. Thanks.
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