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OT: Normal Map Seam Removal

polycounter lvl 2
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cgxev polycounter lvl 2
Hi there,

I'm working on a doom inspired character and I always have trouble getting a normal map without noticeable seams, but it is inevitable I guess.

Here are some images:




Today I learned on the forums that aligning the islands along the same axis reduces the seams showing through, unfortunately, this isn't always optimal for pixel density. Is there anyone willing to share how they remove seams? I can remove them in Blender using the clone tool or the smear brush, but I always wondered if there is some way more efficient.

Some Specs:

Quixel 2.3.1 & Blender 2.78, normal maps were created using xNormal.

Cheers guys!

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