Hello peoples of Polycount! : D
I'm going to make a High Poly version of this gun:
Without polygonal modeling.
Using only booleans in 3ds Max.
Just primitves, splines, lofts, modifiers and booleans.
Yes, all chamfers will be also booleaned)
At the end I'll write a little tutorial about how my technique work.
P.S. Sorry for my English : )
Replies
And here's how wireframe looks:
Block-out is over!
It's time to start working on the High-poly
I used Proboolean + Dynamesh workflow in combination with Booleaned chamfers