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zbrush array mesh transpose pivot issue

polycounter lvl 12
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ahtiandr polycounter lvl 12
Hi all

I am working on my characters arm and it has some symmetrical plates. In order to sculpt them with symmetry I have to do it on the local axis when the mesh is not rotated. At the same time I make array instance of the same plate and transpse it to the desired position on the character to see how it fits with the rest of the model. One thing which I am confused about is the transpose tool. For some reason every time when I want to transpose the instance mesh, the transpose tool snaps to the main mesh and its quite hard to move and rotate the instance mesh. Maybe someone could tell me how to make it so that the transpose tool would snap to the instance mesh instead? 

some pics to explain it better>



PS. or perhaps there is a better way of doing this kind of modeling ?

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