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Making Foliage

I'm working on my portfolio and exploring areas I'm unfamiliar with. I work in 3DS Max and render in Unreal Engine. I'm hoping to get into the game industry soon, and my dream job is to work at Naughty Dog, which is why knowing this is important to me.

How do you go about making foliage? Do you make it in 3D Software, or in the engine? I want to make foliage for a piece in my portfolio but don't know how to go about doing it. I have googled but, I'm not sure if some of the methods in those videos are UE4 friendly. I'm just looking for a nudge in the right direction. 

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