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[UE4] Scifi Bakery

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jesusblasco polycounter lvl 2
A few days ago I joined artstation Game Environment challenge, decided to join the challenge with Michael Morris concept.



I am a bit concerned about finishing in time, because I am still learning a lot of things, but ofc, I will do my best with this.

Here I leave 2 shoots of my current Blockout progress and a GIF to show how it evolved.





Evolution:



Still a lot of these things will change.

I estimated some deadlines, not sure if they are right, but I will try to follow them.

Blockout : 10 aug
Light pass : 11 aug
Refine blockout : 15 aug
High poly / baking : 1 sept
Texturing and UE4 : 10 sept
Review and fix bugs : 17 sept

Thanks for viewing!

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