A few days ago I joined artstation Game Environment challenge, decided to join the challenge with Michael Morris concept.
I am a bit concerned about finishing in time, because I am still learning a lot of things, but ofc, I will do my best with this.
Here I leave 2 shoots of my current Blockout progress and a GIF to show how it evolved.
Evolution:
Still a lot of these things will change.
I estimated some deadlines, not sure if they are right, but I will try to follow them.
Blockout : 10 aug
Light pass : 11 aug
Refine blockout : 15 aug
High poly / baking : 1 sept
Texturing and UE4 : 10 sept
Review and fix bugs : 17 sept
Thanks for viewing!
Replies
I am very happy that I "finished" the scene in 10 weeks, but I am not very proud of the detailing part of my assets, maybe for the future I will choose a simpler scene