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Perfect baking ?

Alecc
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Alecc polycounter lvl 5
Hi there,

I'm following Tobbias Koepp tutorial, and i'm at the baking part. He bakes with maya, and he uses "hard edge / soft edge'.
But I m on 3DSMAX, and we haven't this option.

When I m bake in Substance Painter with 1 Group smooth, it's perfect :


but when I import in Marmoset or 3Dcoat, it's really weird 


I tried to bake with xnormal, but same issue when I import in 3Dcoat 




Conclusion : my baking is perfect only in Substance ( but when I export in other soft, it doesn"t work ). In all other software, I've odd seams.

How to do the perfect baking ? I tried to use cage, without result.

Thanks really much,

A.


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