Home 3D Art Showcase & Critiques

Art Dump - Poopinmymouth - Hungry Sharks World

polycounter lvl 19
Offline / Send Message
poopinmymouth polycounter lvl 19
I was one of the main shark modelers for the previous app, Hungry Sharks Evolution, so when the sequel was started, I got to be the principle shark modeler. It was a really nice gig, working remotely but they flew me in for the launch party which was a river cruise on the Thames, and referred to me as the 5th beetle. Never felt so included as a remote contractor before. 

I have to give credit to Johanna Cranston (Jynxia here on Polycount), the excellent excellent concept artist who concepted these sharks. The textures owe a lot to her concepts as well as I started with concept projections for all the texture work to ensure conformity and get approval more readily. 

No sculpting programs were used. I really dislike and have never leveled up my skills in Zbrush or mudbox. All high poly sources were subD modeled (I might post some of them if there is interest) baking in Xnormal, and then high frequency detail was done in crazybump.  All of these previews use the Xoliul shader.

I am posting a selected portion as I do not want to flood the thread, but you can see all of them under these links:

http://www.poopinmymouth.com/portfolio/fgol_sharks.html - Player sharks










http://www.poopinmymouth.com/portfolio/fgol_baby_sharks.html - Pet or baby sharks, can follow the main player to eat missed items






http://www.poopinmymouth.com/portfolio/fgol_critters.html - Critters, in game edible creatures





Additionally, I created the background scene used for the main menus. Most of the assets were pulled from the game, but a few were modeled by me. I had to create a scene that would have 3 distinct backgrounds depending where the camera (located in the center of the scene) rotates, to give a fast pan effect between menu screens. 

http://www.poopinmymouth.com/img/portfolio/fgol_hsw_bg.jpg

Replies

Sign In or Register to comment.