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What method to use to get rid of seams in multi tile UV-s (UDIM-s) using Mari

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ISUther polycounter lvl 6
Hello

I have been working and studying Mari non stop few weeks now.
At the moment i am learning to bake out displacement maps correctly and apply those to my mesh inside of zbrush. 

I noticed that in Mari when i use projection painting i will get those small but visible seams (same seams that i get when i cut the model in  Unfold 3D)

How to get rid of those seams if i do not have extra OBJ to cover up or hide that area?
I am this far that to plug textures in Houdini and see how it looks in Mantra but atm i am getting those seams in displacement maps. 
Ofcourse i can apply displacement to mesh in zbrush and then take a brush and smooth those out. 
This seems to be only way to fix seams that i get using displacements in mari. 
But what about other seams?
Bake out textures and try to fix those in photoshop?
Below is a image where you see seam on the neck (close to the bottom ear)
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