Solved: UE4 RMA packed reflection map problem

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jujaswe null
Hey guys! So I've been using DDO for a while now but I've encountered a problem when using UE4 RMA packed as the export target, particularly when there's more than 1 material map involved in the project. Here are some images.

As you can see, the 1st reflection map is seemingly overlapping the 2nd reflection map. This causes the 2nd material to look weird in UE4, with some parts of the metal being not shiny at all.
I've tried exporting the materials individually but the results are always the same. I really want to use RMA packed instead of the other export type since this includes less image files. Any help would be greatly appreciated.


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