Substance Painter importing alphas or textures for decals / normal-height stamp

polycounter lvl 3
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mobpapst polycounter lvl 3
Hey guys,

i wanted to add some height/normal information by stamping it onto my model. normally it works quite well and i know how to do it. But this time I got a little problem. I found a picute in the internet i need for my model and it's not square - its a lettering. i made the letters white to use it as height stamp or alpha and i also tested out making a normal mal out of this text using ndo.

My problem is that the imported normal or alpha/height texure is only useable as a fully square - so its squashed. How can i import normals or textures and get the same side factor i got in photoshop ?

Hope you can help. Cheers

P.s. I used ".tga" and ".png"


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