Most recent Progress Shot:
A new scene I am working on in UE4. Consolidating my tileable workflow , procedural texturing, and the things I learned from my last project.
Below is a image I Photoshopped really quickly as inspiration for some of the key components of the scene and some of the texturing.
I am going for an overcast mood, with a majority of the light being hidden by the trees. I want the bounce light from the trees to be strong.
The main goals of the scene will be to :
Create a modular kit of the scene with a couple of variations for each piece.
Use only Procedural textures and tileables= NO UNIQUE TEXTURES (Other than Foliage atlas)
No maps over 2k.
Improve realism of my lighting.
My deadline will be in 1 week to finish and start doing my final lighting bake.