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3Dsmax subdivide type modifier in Blender?

polycounter lvl 10
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melviso polycounter lvl 10

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  • Menchen
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    Menchen polycounter lvl 3
    Subdivision modifier set to "simple" (unless you want classical subdiv, if so then set it to catmull-clark) and then you add the triangulate modifier.

    For equilateral triangles, if your base topology has almost-same-size polygons you will get them with those two modifiers.
  • melviso
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    melviso polycounter lvl 10
    Has this been implemented in blender yet, the advantage of this modifier in 3dsmax is that it tessellates the mesh suface uniformly, kinda like dynotopo but it does it all over the surface, very useful with objects that are not just flat planes for displacement maps.
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