3D Hard Surface artist looking for remote job in game industry

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Elen null
I'm 3d modeller since 2008. In 2011 I got my Autodesk certificates (3D Max: 3d basics, materials and lighting), but now I prefer Silo and Blender. I'm also familiar with ZBrush. I have fair amount of experience in 3D high poly visualisation, 3D low poly visualisation for VR, creating mid and low poly game ready assets for Unity and UE4 (baking, uv, etc.).: https://www.artstation.com/artist/anocturne
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