3D hard surface artist looking for remote job

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Elen null
Blender, Silo, Photoshop, Qixel and Illustrator - my prime instruments. I'm also familiar with ZBrush, 3dsMax, Unreal and Unity. I can provide hard surface game ready assets based on any suitable references, and I don't waste polygon budget. High poly, low poly, modeling, sculpting, baking. My latest models: https://sketchfab.com/anocturne
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