3D Hard Surface artist looking for remote job in game industry

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Elen vertex
Here is my portfolio: https://www.artstation.com/artist/anocturne Extended iformation about me is below.

I've studied 3D Max at Bauman University (Russia) in 2011, but now I prefer Silo and Blender. I'm also familiar with ZBrush. I have fair amount of experience in 3D high poly visualisation, 3D low poly visualisation for VR, creating mid and low poly game ready assets for Unity and UE4 (baking, uv, etc.).

My prime skills in 3D: surroundings, hard surface, architecture, props, blades, chains, baking, HP, LP, UV. I prefer to focus on modeling and baking, but I can texture as well. I'm accurate and detail-oriented.

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