Hi there!
It's my first post here in Polycount! My name is Patricia Rodríguez, I go as Starflare on the internet, and I'm a video game 3D artist. I recently started streaming on Twitch the process from scratch of this character from Final Fantasy XIV - Stormblood. It's a game-ready fanart and I'm sort of improvising on style. It's the first male character I model and there's a lot of learning for me in this project.
Here a quick reference sheet:
I have been uploading to Twitter a picture of everyday's progress from Twitch. I thought I might as well upload it here and get some feedback from you guys. It's more than welcome. Still a long way to go anyway!
Day 1: Got some rough shapes going. I really wanted to do hard edges and opt for a more cartoon-style thing (even though it turned out with more "realistic proportions" right now). Kinda my first male head, but I was surprised it actually looked like a manly-man!
Day 2: Got some more general blocking to have closer proportions to the character.
Days 3-4: Managed to do some anatomy. I'm pretty sure I should push the volumes a little bit, but I'm still not quite sure how. Still, the character will have quite a bit of clothes over him, so I'm not too too worried. Mostly interested for practice! Also, did some minor changes to the face (something that I will be doing throughout the process, I'm sure).
Day 5: Did some retopology. I had different subtools in ZBrush so I thought it would be a good time to get a nice topology, merge them together by projecting and keep working on the shape some more with everything together.
This is it for now! I'm trying to stick to a schedule to stream the process, so during the week there will be more updates on Polycount. I hope I remember to update here! Posting on Twitter is way easier.
Thank you everyone for dropping by and helping me out
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And just in case someone's curious:
You can check other work in ArtStation:
https://www.artstation.com/artist/starflareTwitch channel:
Twitter:
https://twitter.com/starflarecrafts
Replies
C&C welcome!
Day 15: Worked mostly on retopo and some minor details of the highpoly. Here's the pic from today's session!
Hope it gives you some info on it, but definitely will take it into consideration! Next thing is to adapt those kind of things so that the shape makes sense and then add details like no tomorrow.
Thank you for your comment!
Would be awesome to share the way you make the baking and texture!!!
Not sure about the baking and texture how-to, though. I'm fine with baking but I'm fairly new to the Substance workflow, so I cannot really share any magical tricks... Let's see how it goes, still a long way to go. Maybe I find something interesting
Thank you!
Will take it into consideration in further steps! Thank you!
Day 30: Did some weathering but got some feedback I really valued, so restarted the detailing on these pieces. Scratches were random because I was looking for a used effect, but was not really efficient.
Day 31, 32 and 33: Worked again on those details from the backplates, trying to put some more thought on why they would be like that. Did the part of the skirtplate-thing that I had in standby and weathered two of them. There are four in total but I will definitely re-use some UVW space on them.
Day 37, 38: Worked on the retopo of the sword and sheathe, to get it ready to texture. Since it goes on UVWs separated from the character map I will probably texture it beforehand as well.
Day40: Redefined some parts of the anatomy that are important to me. Still need to work more on it, define more the chest/arms, legs, feet and hands, but here's the progress:
Day 44: Today I worked on yet MORE hardsurface. Did a retopo of the bellyplate (for hardsurface, NOT final) and worked some with turbosmooth. Will tweak it some more tomorrow.