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14th century small town environment

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Arodin polycounter lvl 3
Hello polycount! I recently started working on a project that was preying on my mind for quite some while: a medieval townlet environment of my very own making, presented in Unreal. I like to track my progress and so I thought I'd start this topic, maybe some of you want to follow me along.

Most important: If you have any feedback or thoughts, share them! :)

From top left to bottom right: Encho Enchev's painting (https://www.artstation.com/artwork/5aREE) captured the mood I want to go for pretty well and the guiding lines and composition were a helpful guide so far. Jayson Kassis' render (https://www.artstation.com/artwork/LgYbk) gives some idea how vgetation could be integrated into the scene. Jens Kuczwara's piece (https://www.artstation.com/artwork/eDDQG) inspired me to have some strong accents in terrain altitudes, just as Pablo Dominguez (https://www.artstation.com/artwork/XGXBy) did for architectural scales. Finally, Sven Dännart's view into a medieval street front ( https://www.artstation.com/artwork/koXel) gives a realistic impression of how houses may have looked like between 1300 and 1400 AD.


I created a quick blockout in Maya to get down the interesting scales and shapes already. Most houses are copy-pasted, the background shapes will be low-detail and only assist the overall atmosphere. The two houses in the foreground as well as the remains of an aquaeduct will be my hero assets.

Realising that I would need quite some houses, I decided to go for a modular setup and started breaking down modular elements like seen below:




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