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Sketchbook: Seehr (Sergio Acevedo Ruiz)

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Seehr polycounter lvl 9
Hello guys!
I decided creating a thread where I can share my works so I can get some feedback from the community. 
So, no much words, lets just start.
Please follow me at:

Some old works first:






but the scene is going to end up looking a bit more like this:

I did some work in illumination inside the engine with blueprint coding for effects like grass:

I created some volumetric clouds for VFX inside Unreal Engine some time ago

And I did some realtime VFX (anime style):


I am very proud of a physical system created to simulate an atmosphere in the sky. The Idea is based on the theory behind light scattering in the real atmosphere. You can see the video here:
https://www.facebook.com/seehrart/videos/1958927757694327/


I will update the post anytime soon. Hope you like it and please comment! Thank you for your time.
Seehr

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